How to walk with personality, talk with personality.

By Daimyo Shi


Now the biggest challenge in Role-playing is to have a personality for you character. Now people will go on about background, personality traits, advantage and disadvantages, and all of these can help you develop a personality for your character, but is also possible that you just keep saying the same thing over and over again like a broken record. In Dragon Magazine, now many years ago, I read an article called "I'm Ok You're One-Dimensional" by David Clarke. In that he says:

"I started basing Characters on 'media models' like Indiana Jones, Ross Perot even Cookie Monster. One source I stayed away from was traditional fantasy (E.G., J. R. R Tolkien, Terry Daniels, the Conan movies) many of the stereotypes I was trying to get away from were based on characters from these sources; after all, who more typifies the wise-wizard-with-a-beard than Gandalf?

A quick word about what makes a good model: the primary attribute is familiarity. Cookie Monster made a good model, but if you're not very familiar with him, he won't work for you. remember, the purpose of a model is to help you define the character's personality and play him [her]consistently. the second attribute is uniqueness. A grumpy Detective Fish (Barney Miller) would be pretty close to the stereotype as a dwarf, so what would be the point of using him as a model? a Norm Peterson (Cheers) or Popeye would be much more memorable." [Issue #225, January 1996, p. 38]

Now Mr. Clarke goes at length to speak about using media models as transitional step to become a better role-player, and that fine. He further relates other steps in creating effective characters of the PC, that is the goal. I personally find the value in use of media models for NPC, some may not. Without a doubt some of the NPC I have on this site and those I will add later will have clear media models, Some NPC's media modeled but isn't as clear to people. Now while Mr. Clarke has touched on familiarity, I like to stress it again . You mush be familiar with the model or it will not work well. When choosing a media model take care in matching at least some aspects that fit the general culture of the character. Don't be afraid of casting against the type though, while most media model are never going to fit all O.C.C.s, P.C.C.s or R.C.C.s, some will fit several and it fun to cast against the type. Using Tasslehoff [Dragonlance] or Popeye for a CS officer will make for an interesting character. also don't be afraid to make some small modification to personality you are modeling. Don't like Wolverine's temper? remove it just remember it will affect how you play the character. Using a model doesn't force you to everything like the character you are using. You do need to put some of you into the character or you end up with something just as bad the broken record you were trying to avoid by using a media model. Now Mr. Clarke warns us about using traditional Fantasy characters because the very stereotypes he trying to escape are created by those character. However, I think that Samurai based movies, anime, manga, novels have far less risk than the Fantasy stereotypes that he was trying to escape. Also, we can borrow the fantasy characters that he was avoiding because the setting is different. One other thing about media model, just because a character is from a comedy or drama don't get stuck in that mind set, there no reason a character based on Indiana Jones can't make a few jokes, or Sir Lancelot from Monty Python and the Holy Grail can seriously deal with a kidnapping.

For Game-master/Storytellers, Media models are great for those NPC you need quickly because the party has gone and wanted to meet someone you never though they ask about. Here you can give them a NPC with feelings and body that will seem more natural than something you just trying to stress through. All you have to do is remember some characters from movies and TV that are likely floating in you head. Always remember to make notes of any off the cuff NPC including their media models as nothing make a game shatter, like a NPC having completely different mannerisms the next time the PC encounter them.

Now for RIFTS, you can make you character first then pick a personality or pick a personality and developed a character around it. do it how you want but I think you get more out of using a media model by picking a character first and then building the character's stats.

The Following is a list of media models and comments on O.C.C.s, P.C.C.s or R.C.C.s and other things to keep in mind with them for RIFTS. Remember the most important thing is to be familiar with the model. I consider myself pretty familiar with all of these. Also, don't tell me "That wrong, Character X should Never a Y." I only giving you suggestions anyway, play them how you want. Oh and there is no order to this. Forgive if I missed someone you think I should have covered. I will take suggestions for the Web site.

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Updated March 1st, 2011

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